Wordship
The rules

How Wordship plays.

A short tour of the rules. Place words, hunt letters, read the colors. Five minutes from here to fluent.

The shape of a game

Two players. Each places five words on a private 10×10 grid — a fleet of word-shaped ships. Then they take turns guessing one letter at one coordinate against each other's grids. The first to fully reveal the opponent's fleet wins.

Every match is a one-of-one. The puzzle you hunt is the one your opponent just composed.

Setup

Each player's fleet must obey:

Five words
Exactly five, no more, no fewer.
Twenty-five letters total
The five word lengths sum to 25.
Three to seven letters each
No word shorter than 3 or longer than 7.
Horizontal or vertical
Each word lies in a single row or column. No diagonals.
No overlaps
Words may touch but never share a cell.
Real English words
Validated against the TWL06 Scrabble dictionary.
The hunt

On your turn, you fire one guess: a letter, and a coordinate on the opponent's 10×10 grid. The grid answers in one of five colors — empty water reads as a quiet gray void, while a hit on a ship reveals itself by degree.

GrayEmpty water — no ship occupies this cell.
DudA ship sits here, but that letter isn't in this word.
YellowThe letter is in this cell's word — at a different slot.
GreenThe letter is in this cell's word — at this slot.
BlueEvery letter of this word is now revealed. The ship is sunk.

You may guess any cell on any turn. Previously-guessed cells stay colored — the board accumulates as a record of what you've learned.

A worked example

Suppose the opponent's fleet contains WIDE placed horizontally on row 1 — the letter W at (0,1), I at (1,1), D at (2,1), E at (3,1). Three guesses of the letter D, at three different coordinates, return three different colors:

Guess D at (2,1)Green

D is the third letter of WIDE, and (2,1) is its third cell. Direct hit.

Guess D at (1,1)Yellow

D appears in WIDE, but the second cell of WIDE holds I, not D. Right word — wrong slot.

Guess D at (0,0)Gray

No word lives at (0,0). Empty water — the cell renders as a solid void with no letter, decisively saying “move on.”

A fourth guess of a different letter that lands on a ship but isn't in that ship's word at all returns Dud— the cell darkens and the letter shows faded. You've struck a ship, but that letter isn't the right one for this word.

Guess D at (0,1)Dud

Suppose you guess Z at (0,1) — that cell is the W of WIDE. Zisn't in WIDE at all, so the cell is Dud: a ship is here, but not for that letter.

Blue arrives later — when the final cell of a word turns Green and all four cells of the word flip to Blue at once. The ship is sunk.

Win

The first player to sink all five of the opponent's words wins. Two stats are recorded for each game: the winner's guess count, and the wall-clock time from first guess to last. Lower is sharper.

Modes

Friend match

Invite by friend code or shareable link. Play live in 5–12 minutes, or async over hours and days. Turns hold for 30 days; broadcast latency is sub-50ms when both players are present.

Daily puzzle

One curated grid published each day at midnight US Eastern. Single-player against a hand-curated fleet. Sink all five and keep your share-tile.

Try a round.

The solo demo runs the full game loop against a deterministic fleet. Place your five, then hunt theirs.

Play the demo →